#pragma once
#include "Objects/Object.h"
#include "Components/Graphics/SpritesheetComponent.h"
#include "Score.h"
#include "SongName.h"


class HUD :
	public star::Object
{
public:
	HUD();
	~HUD();

protected:
	void Initialize();

private:
	Score *m_pScore;
	SongName *m_pSongName;

	HUD(const HUD&);
	HUD(HUD&&);
	HUD& operator=(const HUD&);
};

